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Sumitohexagonal pushing game

A hexagonal board, fourteen marbles each, and only one way to score: pushing. Sumito is a game of collective strength — a lone marble can do nothing, three marbles in a line can do everything.

Goal of the game

Push six opposing marbles off the board. The first player to do it wins.

You never capture: you push. A marble only leaves the board when it is pushed beyond the edge.

The board and the marbles

The two ways to move

Pushing

The centre strategy

The mistakes that cost the most

Controls

Keyboard and mouse

Touch screen

Frequently asked questions

How many marbles do you need to push out to win?

Six. Each player starts with fourteen marbles; the game ends as soon as one has pushed six off the board.

Can you push with equal numbers?

No. You must be strictly more numerous along the axis: two against one, three against one or three against two. Two against two is blocked.

How many marbles can you move at once?

Three at most, and they must be adjacent and in a line.

What is the difference between an in-line and a broadside move?

In line, the marbles move along their own axis and can push. Broadside, they shift sideways: more flexible, but no push is possible.

Why should you stay in the centre?

Because a marble on the edge has no space left behind it: a single successful push sends it out. The centre gives depth in every direction.

Play Sumito

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